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Sr/Staff Graphics Engineer
Figureai
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About this role
Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA.
We are looking for a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering our robot’s displays. You will build the rendering engine and UI framework that brings Figure’s humanoid to life — crafting fluid, expressive interfaces that make every human-robot interaction feel natural and engaging. You will work closely with the Head of HMI to translate creative vision into pixel-perfect, high-performance reality on embedded hardware.
Responsibilities:
• Design, implement, and optimize the graphics rendering stack for robot head displays, from low-level GPU pipeline to high-level UI components.
• Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU, and memory constraints.
• Develop and tune shaders for real-time vector graphics, animations, and visual effects.
• Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output.
• Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring fidelity and responsiveness.
• Profile and optimize rendering performance on resource-constrained embedded hardware, targeting consistent frame rates with minimal power draw.
• Integrate graphics components into the broader Robot Platform software stack, working with middleware and embedded systems engineers.
• Establish best practices for graphics development, testing, and CI integration within the platform team.
Requirements:
• Bachelor’s or Master’s degree in Computer Science, Computer Graphics, or a related field.
• At least 7 years of industry experience in graphics or UI engineering.
• Expert-level proficiency in Qt and QML, including custom rendering and performance optimization.
• Deep hands-on experience with Vulkan and OpenGL ES — including shader authoring (GLSL/SPIR-V) and render pipeline design.
• Strong experience with vector graphics rendering and animation..
• Proven track record developing on embedded or resource-constrained systems (limited RAM, GPU, thermal envelope).
• Solid C++ skills and familiarity with Linux userspace development.
• Strong cross-functional communication skills — comfortable working directly with designers and translating visual specs into technical implementations.
Bonus Qualifications:
• Hands-on experience with game engines such as Unreal Engine or Unity.
• Experience with scene graph architectures or retained-mode rendering frameworks.
• Experience with SVG or other vector graphics formats and their GPU-accelerated rendering.
• Knowledge of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
• Experience with EGLFS/DRM/KMS display backends.
• Background in HMI or human-robot interaction design.
The US base salary range for this full-time position is between $150,000 - $275,000 annually.
The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.
Salary insight
The midpoint of this range ($213k) is about 6% above the median disclosed salary for San Francisco roles listed on ForgeApply ($200k across 8,773 jobs).
Based on live postings with disclosed pay on ForgeApply; refreshed daily. Not an estimate of this employer's offer.
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