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Sr. Android Engineer (Remote)

Modemobile

Remote · US

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About this role

Who We Are ( Mode.Inc )

Mode.Inc is the parent company of a portfolio of technology businesses, including Mode Mobile, the creator of EarnOS, a transformational software platform that turns ordinary smartphones into "EarnPhones". This innovation empowers users worldwide to monetize everyday mobile activities such as streaming, gaming, and shopping. We enable users to profit from their data and attention, rather than letting only tech giants benefit. What sets us apart is our inclusive approach, converting users into earners, facilitating over $150M in earnings and savings, and going a step further by turning earners into owners by awarding stock ownership in Mode.Inc based on their usage. We have attracted over 40 million users across 170 countries.

Mode Mobile, Inc. Ranked Number 1 Fastest Growing Company in North America on the 2023 Deloitte Technology Fast 500.

For additional insights, check out information about our reward-based super app, Mode Earn App, which also powers the reward engine for our proprietary smartphone, Mode Earn Phone.

Our Team and Culture Drive Our Success

Our team is the heart of our culture. We value innovation, collaboration, and curiosity, with a passion for getting things done. We strive to hire and cultivate the best team members and foster a culture of open communication and transparency. We are driven and hard-working but also committed to having fun along the way. We allow OKRs to guide us, assume positive intent, sometimes agree to disagree and commit, honor our commitments, seek to accomplish more with less, and encourage everyone to speak up as our team owns our company’s success.

You can read more about our team and how we work here .

The Role

We’re looking for a passionate, senior Android engineer to help us bring a new portfolio of Android launchers to life. You’ll be the driving engineer behind Arrow Arcade Launcher, Mode.Inc’s first home-screen launcher, built around an embedded Unity game and monetized through home-screen ads, search, and in-game ads. Just as importantly, you’ll help architect the reusable launcher platform that powers the variants that follow it (QR Code, AppLock, and EarnOS launchers), so we build the core once and ship many. You’ll own projects end to end, from architecture through Google Play release, working closely with our product, design, and game teams, and mentoring other Android developers along the way. Once the launcher portfolio is established, you’ll continue with the team across our broader Android products, including Applock Pro, one of our top-rated apps with over 100M downloads on Google Play. This role is equal parts deep launcher engineering (native home screen, Unity-as-a-Library integration, performance) and platform thinking (modular, reusable, and Google Play policy-compliant). We are an AI-native company, and you’ll be expected to use modern AI coding and agentic tools as a force multiplier in your everyday engineering work.

Who You Are and What You’ll Do

• You are a native Turkish speaker, fluent in English, who will be working in a Turkish team but will also communicate with the international teams.

• Build and ship native Android launchers, the home screen, app grid, app drawer, folders, wallpaper, themes, and widgets, as the primary product surface.

• Integrate Unity games into the launcher via Unity-as-a-Library, running the game as an embedded Activity in its own process to keep the launcher light.

• Own home-screen performance: fast Home-button response, fast game cold start, and disciplined memory management to avoid OOM kills.

• Design the launcher as a modular, reusable platform so future variants (QR Code, AppLock, EarnOS) inherit the core with minimal rework.

• Integrate monetization, home-screen/newsfeed display ads, search, and in-game rewarded/interstitial ads, in a way that stays within Google Play policy and protects ad quality.

• Take projects from planning through technical implementation, deployment, and post-deployment.

• Write high-quality, stable, maintainable, and well-tested code.

• Advocate for unit/integration testing

• Switch between working solo and collaboratively to complete projects quickly.

• Meet and work with the product and monetization teams to understand the customer’s needs.

• Take part in the code review process.

• Have a knowledge of the background/foreground services, Android Overlay, WorkManager, Profiler and analyzing ANR.

• Use AI coding assistants and agentic developer tools (for example, Claude Code) to accelerate delivery across Kotlin, Android, and launcher work, minimizing manual coding to exceptional cases while holding a high bar for correctness, performance, security, and reliability.

• Apply strong judgment about when to rely on AI for speed and when to apply independent engineering review, especially for launcher performance, system-level behavior, and Google Play policy-sensitive code.

• Continuously improve personal and team workflows for AI-assisted development, including prompting, code review, testing, documentation, and debugging.

Technology

• We have a modern Android project, written primarily in Kotlin, Coroutines, and Dagger. We plan to start with Jetpack Compose in the project.

• The launcher is built natively on standard Android launcher APIs.

• The embedded game ships via Unity-as-a-Library (a published Unity title), and monetization runs on AdMob / Google Mobile Ads and Unity Ads.

• Our CI/CD is automated through GitHub Actions, and we release weekly.

• We are an AI-native team: AI coding assistants and agentic developer tools (for example, Claude Code, Cursor, GitHub Copilot, and Codex) are a standard, expected part of how we build and ship.

What You Bring to the Team

• The company and project excites you!

• You have 6+ years of experience building large, world-class Android apps, preferably with experience using:

• Kotlin

• Jetpack Compose

• Coroutines

• Dagger

• MVVM

• Clean Architecture

• Work

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