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Senior Technical Artist
Scopely
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About this role
Scopely is looking for a Senior Technical Artist to join the WWE Champions team in Bangalore!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms. WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community.
What You’ll Do
You will play a key role in improving production efficiency, optimizing game performance, and driving technical innovation across both the 2D and 3D content pipelines. This role requires a strong blend of artistic sensibilities, technical expertise, and problem-solving skills to help push the visual quality and performance of WWE Champions across supported platforms.
• Own and improve the end-to-end 2D and 3D art production pipeline, ensuring efficient content integration into the game engine
• Develop, implement, and maintain high-quality VFX, shaders, and rendering solutions that align with the game’s artistic direction and technical constraints
• Collaborate closely with UI/UX, Art, and Engineering teams to implement and optimize user interface assets and visual systems
• Profile, analyze, and optimize game performance, including memory usage, rendering performance, asset loading, and runtime efficiency across target devices
• Build and maintain custom tools, automation scripts, and production workflows that improve artist productivity and reduce manual effort
• Partner with artists and designers to identify pipeline bottlenecks and develop scalable technical solutions
• Work extensively with Digital Content Creation (DCC) software such as Autodesk Maya, Blender, Photoshop, Substance Suite, or equivalent tools to streamline asset creation and export workflows
• Develop tools and automation using Python, C#, and other relevant scripting languages to support production pipelines
• Research, evaluate, and integrate modern AI-powered content creation workflows and generative AI technologies to enhance production efficiency while maintaining quality standards
• Establish and document technical art best practices, pipeline standards, and workflow documentation
• Mentor junior Technical Artists and provide technical guidance to cross-functional teams
• Collaborate with Engineering to troubleshoot complex technical issues related to rendering, animation, shaders, asset integration, and performance
What We’re Looking For
• 5+ years of experience as a Technical Artist in the game industry, with at least one shipped mobile or console title
• Strong understanding of both 2D and 3D game development pipelines
• Proven experience creating shaders, materials, and visual effects
• Experience implementing and optimizing UI assets within game engines
• Strong knowledge of performance profiling, memory optimization, and rendering optimization techniques
• Proficiency with industry-standard DCC tools such as Maya, Blender, Photoshop, Substance Painter/Designer, or similar software
• Proficiency in scripting and programming using C# and Python
• Experience building custom production tools, editor extensions, and automated workflows
• Hands-on experience working with Jenkins for content integration and production pipelines
• Familiarity with version control systems and collaborative development workflows
• Excellent analytical, debugging, and problem-solving skills
• Strong communication skills with the ability to work effectively across multidisciplinary teams
• Experience working with Unity and mobile game development
• Experience supporting LiveOps pipelines and frequent content releases for live-service games
• Familiarity with asset management, content packaging, and build processes
• Experience leveraging AI models and generative AI tools to accelerate asset creation, content processing, and production workflows while maintaining quality standards
• Experience mentoring Technical Artists and contributing to long-term pipeline strategy
• What you’ll bring
• A passion for building efficient pipelines and solving complex technical art challenges
• A collaborative mindset with the ability to work across Art, Design, Engineering, and Production
• A proactive approach to identifying opportunities for automation, optimization, and innovation
• A continuous learning mindset, staying current with emerging technologies, rendering techniques, AI tools, and industry best practices
• A strong commitment to delivering polished, high-performance player experiences
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the grou
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