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Senior/Lead 3D Character Artist

Scopely

IN - Bangalore, India, USonsite

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About this role

Scopely is looking for a Senior/Lead 3D Character Artist to join the WWE Champions team in Bangalore!

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

WWE Champions is our ultimate and unique RPG puzzle match game featuring WWE superstars and legends across mobile and PC platforms. WWE Champions is the most downloaded WWE game to date, with a highly engaged and passionate community.

What You’ll Do

We’re looking for a Senior/Lead 3D Character Artist to own character art for WWE Champions and set the standard for how the biggest WWE Superstars come to life. In this role, you’ll pair expert craft with leadership — defining the quality bar and our stylized-realism visual language, growing the character art team, and representing the discipline across the studio. You’ll be the bridge between art and Design, Product, and Production: taking feasibility calls, scoping what’s realistic, and making sure we ship recognizable Superstars on a demanding live-service cadence without compromising quality. Responsibilities will include:

• Owning, documenting, and championing the character art quality bar and the game’s stylized-realism visual language

• Leading, mentoring, and growing the character art team - reviews, feedback, career development, and hiring

• Delivering the most complex hero characters yourself when needed, setting the benchmark the team follows

• Acting as the primary point of contact for character art across the studio, representing the discipline in planning with Design, Product, Production, and Tech Art

• Owning feasibility calls - assessing incoming feature, content, and Superstar requests against art scope, technical budgets (poly count, memory, mobile performance), and schedule, and giving clear, honest answers on what’s achievable, the trade-offs, and realistic alternatives

• Scoping and estimating character art work, providing estimates and timelines that feed roadmap and live-ops planning

• Translating design, product, and marketing goals into clear art requirements, tasks, and priorities for the team

• Planning team capacity and distributing work across internal artists and outsourcing, directing and reviewing vendor work to ensure it meets the bar

• Establishing and continuously improving character modeling and sculpting pipelines, tools, and best practices in partnership with tech art

• Partnering with animation and tech art on deformation, rigging readiness, and optimization, and driving solutions to hard technical-art problems

• Supporting Superstar likeness accuracy and brand/approval requirements, coordinating with stakeholders and the licensor as needed

• Flagging risks, resolving competing priorities, unblocking the team, and escalating when necessary

What We’re Looking For

• Expert-level character art skills - mastery of human likeness, anatomy, low-poly game-ready modeling, stylized realism, and clothing/gear

• 8+ years creating character art for shipped games, including time leading or directing a team

• Proven ability to set and hold a quality bar across a team and a large body of work

• Strong cross-functional communication - comfortable partnering with design, product, and production, and making and defending feasibility and trade-off decisions with non-artists

• Solid grasp of the technical constraints that drive feasibility on mobile (poly/texture budgets, memory, performance) and the ability to scope and estimate work realistically

• Strong leadership and mentoring skills, able to give direction and rally a team around a vision

• Experience defining or significantly improving character art pipelines and workflows

• A strong understanding of end-to-end game production workflows — how character art fits into the wider pipeline from concept and pre-production through live operations

• Expert command of the full character toolset (ZBrush, 3DCoat, Maya or 3ds Max, Substance, and a real-time engine)

• Ability to take feedback constructively and communicate decisions clearly across disciplines

Bonus

• Experience using AI tools to support character art workflows (reference exploration, ideation, or production efficiency), with strong artistic judgment guiding final output

• Experience on a live-ops / live-service mobile game with a regular content cadence

• Experience leading or coordinating outsourcing/vendor teams

• Experience with celebrity or athlete likeness or licensed IP

• A genuine passion for WWE and sports entertainment

Portfolio

A portfolio is required and should demonstrate:

• Personal character craft - game-ready models and human likeness

• Stylized character work

• Evidence of leadership - work shipped under your direction, style guides, or pipeline contributions

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as t

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